Advanced search tips: use spaces to require multiple terms (AND), | for alternatives (OR), wrap phrases in quotes (="a b"), =term for exact match, 'term to include, !term to exclude, ^term to match prefix, !^term to exclude prefix, .ext$ to match suffix, and !.ext$ to exclude suffix.

custom_vertex_attribute.wgsl

Bindings

material

#
@group(2)
@binding(0)
var<uniform> material: CustomMaterial

Structures

CustomMaterial

#
struct CustomMaterial {
color: vec4<f32> ,
}

Vertex

#
struct Vertex {
@builtin(instance_index)
instance_index: u32 ,
@location(0)
position: vec3<f32> ,
@location(1)
blend_color: vec4<f32> ,
}

VertexOutput

#
struct VertexOutput {
@builtin(position)
clip_position: vec4<f32> ,
@location(0)
blend_color: vec4<f32> ,
}

FragmentInput

#
struct FragmentInput {
@location(0)
blend_color: vec4<f32> ,
}

Functions

vertex

#
@vertex
Processes each 3D point in a model before it's drawn
fn vertex (
vertex: Vertex
) -> VertexOutput

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment ( ) ->
@location(0)
vec4<f32>