fallback_image_test.wgsl

Bindings
@group(2)
@binding(0)
var
test_texture_1d:
texture_1d<f32>
@group(2)
@binding(2)
var
test_texture_2d:
texture_2d<f32>
@group(2)
@binding(4)
var
test_texture_2d_array:
texture_2d_array<f32>
@group(2)
@binding(6)
var
test_texture_cube:
texture_cube<f32>
@group(2)
@binding(8)
var
test_texture_cube_array:
texture_cube_array<f32>
@group(2)
@binding(10)
var
test_texture_3d:
texture_3d<f32>
Functions
@fragment
Calculates the final color of each pixel on the screen