game_of_life.wgsl

Bindings
@group(0)
@binding(0)
var
input:
texture_storage_2d<r32float, read>
@group(0)
@binding(1)
var
output:
texture_storage_2d<r32float, write>
Functions
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(8, 8, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(8, 8, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1