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gpu_readback.wgsl

Bindings

data

#
@group(0)
@binding(0)
var<storage, read_write> data: array<u32>

texture

#
@group(0)
@binding(1)
var texture: texture_storage_2d<r32uint, write>

Functions

main

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn main (
@builtin(global_invocation_id)
global_id: vec3<u32>
)