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line_material.wgsl

Bindings

material

#
@group(2)
@binding(0)
var<uniform> material: LineMaterial

Structures

LineMaterial

#
struct LineMaterial {
color: vec4<f32> ,
}

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment ( ) ->
@location(0)
vec4<f32>