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blit.wgsl

Bindings

in_texture

#
@group(0)
@binding(0)
var in_texture: texture_2d<f32>

in_sampler

#
@group(0)
@binding(1)
var in_sampler: sampler

Functions

fs_main

#
@fragment
Calculates the final color of each pixel on the screen
fn fs_main ( ) ->
@location(0)
vec4<f32>