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chromatic_aberration.wgsl

Import path

Bindings

chromatic_aberration_source_texture

#
@group(0)
@binding(0)
var chromatic_aberration_source_texture: texture_2d<f32>

chromatic_aberration_source_sampler

#
@group(0)
@binding(1)
var chromatic_aberration_source_sampler: sampler

chromatic_aberration_lut_texture

#
@group(0)
@binding(2)
var chromatic_aberration_lut_texture: texture_2d<f32>

chromatic_aberration_lut_sampler

#
@group(0)
@binding(3)
var chromatic_aberration_lut_sampler: sampler

chromatic_aberration_settings

#
@group(0)
@binding(4)
var<uniform> chromatic_aberration_settings: ChromaticAberrationSettings

Structures

ChromaticAberrationSettings

#

See bevy_core_pipeline::post_process::ChromaticAberration for more information on these fields.

struct ChromaticAberrationSettings {
intensity: f32 ,
max_samples: u32 ,
unused_a: u32 ,
unused_b: u32 ,
}

Functions

chromatic_aberration

#

The settings supplied by the developer.

fn chromatic_aberration (
start_pos: vec2<f32>
) -> vec3<f32>