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skybox_prepass.wgsl

Bindings

view

#
@group(0)
@binding(0)
var<uniform> view: View

previous_view

#
@group(0)
@binding(1)
var<uniform> previous_view: PreviousViewUniforms

Structures

PreviousViewUniforms

#
struct PreviousViewUniforms {
view_from_world: mat4x4<f32> ,
clip_from_world: mat4x4<f32> ,
}

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment ( ) ->
@location(1)
vec4<f32>