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TAA is ideally applied after tonemapping, but before post processing Post processing wants to go before tonemapping, which conflicts Solution: Put TAA before tonemapping, tonemap TAA input, apply TAA, invert-tonemap TAA output https://advances.realtimerendering.com/s2014/index.html#_HIGH-QUALITY_TEMPORAL_SUPERSAMPLING, slide 20 https://gpuopen.com/learn/optimized-reversible-tonemapper-for-resolve