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tonemapping.wgsl

Bindings

view

#
@group(0)
@binding(0)
var<uniform> view: View

hdr_texture

#
@group(0)
@binding(1)
var hdr_texture: texture_2d<f32>

hdr_sampler

#
@group(0)
@binding(2)
var hdr_sampler: sampler

dt_lut_texture

#
@group(0)
@binding(3)
var dt_lut_texture: texture_3d<f32>

dt_lut_sampler

#
@group(0)
@binding(4)
var dt_lut_sampler: sampler

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment ( ) ->
@location(0)
vec4<f32>