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let cluster_index =
clustered_forward::fragment_cluster_index(frag_coord, view_z, is_orthographic);
var clusterable_object_index_ranges =
clustered_forward::unpack_clusterable_object_index_ranges(cluster_index);
Returns the new base color with decals taken into account. If no decals
overlap the current world position, returns the supplied base color
unmodified.
An object that allows stepping through all clustered decals that affect a single fragment.