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clear_visibility_buffer.wgsl

Bindings

meshlet_visibility_buffer

#

Shader defs requirments:

🟢 MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT

@group(0)
@binding(0)
var meshlet_visibility_buffer: texture_storage_2d<r64uint, write>

meshlet_visibility_buffer

#

Shader defs requirments:

šŸ”“ MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT

@group(0)
@binding(0)
var meshlet_visibility_buffer: texture_storage_2d<r32uint, write>

Functions

clear_visibility_buffer

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(16, 16, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn clear_visibility_buffer (
@builtin(global_invocation_id)
global_id: vec3<u32>
)