clear_visibility_buffer.wgsl

Bindings
Shader defs requirments:
š¢ MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT
@group(0)
@binding(0)
var
meshlet_visibility_buffer:
texture_storage_2d<r64uint, write>
Shader defs requirments:
š“ MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT
@group(0)
@binding(0)
var
meshlet_visibility_buffer:
texture_storage_2d<r32uint, write>
Functions
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(16, 16, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1