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remap_1d_to_2d_dispatch.wgsl

Bindings

meshlet_software_raster_indirect_args

#
@group(0)
@binding(0)
var<storage, read_write> meshlet_software_raster_indirect_args: DispatchIndirectArgs

meshlet_software_raster_cluster_count

#
@group(0)
@binding(1)
var<storage, read_write> meshlet_software_raster_cluster_count: u32

Structures

DispatchIndirectArgs

#
struct DispatchIndirectArgs {
x: u32 ,
y: u32 ,
z: u32 ,
}

Functions

remap_dispatch

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(1, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn remap_dispatch ()