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visibility_buffer_software_raster.wgsl

Functions

rasterize_cluster

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(128, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn rasterize_cluster (
@builtin(workgroup_id)
workgroup_id: vec3<u32>
@builtin(local_invocation_index)
local_invocation_index: u32
@builtin(num_workgroups)
num_workgroups: vec3<u32>
)

write_visibility_buffer_pixel

#
fn write_visibility_buffer_pixel (
packed_ids: u32
)

edge_function

#
fn edge_function ( ) -> f32

min3

#
fn min3 ( ) -> f32

max3

#
fn max3 ( ) -> f32