Advanced search tips: use spaces to require multiple terms (AND), | for alternatives (OR), wrap phrases in quotes (="a b"), =term for exact match, 'term to include, !term to exclude, ^term to match prefix, !^term to exclude prefix, .ext$ to match suffix, and !.ext$ to exclude suffix.

build_indirect_params.wgsl

Bindings

current_input

#
@group(0)
@binding(0)
var<storage> current_input: array<MeshInput>

indirect_parameters_cpu_metadata

#
@group(0)
@binding(1)
var<storage> indirect_parameters_cpu_metadata: array<IndirectParametersCpuMetadata>

indirect_parameters_gpu_metadata

#
@group(0)
@binding(2)
var<storage> indirect_parameters_gpu_metadata: array<IndirectParametersGpuMetadata>

indirect_batch_sets

#
@group(0)
@binding(3)
var<storage, read_write> indirect_batch_sets: array<IndirectBatchSet>

indirect_parameters

#

Shader defs requirments:

🟢 INDEXED

@group(0)
@binding(4)
var<storage, read_write> indirect_parameters: array<IndirectParametersIndexed>

indirect_parameters

#

Shader defs requirments:

šŸ”“ INDEXED

@group(0)
@binding(4)
var<storage, read_write> indirect_parameters: array<IndirectParametersNonIndexed>

Functions

main

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(64)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn main (
@builtin(global_invocation_id)
global_invocation_id: vec3<u32>
)