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These offsets must be monotonically nondecreasing. That is, indices are
always sorted into the following order: point lights, spot lights, reflection
probes, irradiance volumes.
Note that if fewer than 3 SSBO bindings are available (in WebGL 2,
primarily), light probes aren’t clustered, and therefore both light probe
index ranges will be empty.
These offsets must be monotonically nondecreasing. That is, indices are always sorted into the following order: point lights, spot lights, reflection probes, irradiance volumes.