mesh_view_types.wgsl

Import path
Constants
Structures
struct
ClusterableObject
{
}
struct
LightProbe
{
}
struct
LightProbes
{
}
Shader version of the order independent transparency settings component.
struct
ClusteredDecal
{
}
For more information on these settings, see the documentation for
bevy_pbr::ssr::ScreenSpaceReflections
.