pbr_transmission.wgsl
Import path
Functions
fn
specular_transmissive_light
(
world_position:
vec4<f32>
,
frag_coord:
vec3<f32>
,
view_z:
f32
,
N:
vec3<f32>
,
V:
vec3<f32>
,
F0:
vec3<f32>
,
ior:
f32
,
thickness:
f32
,
perceptual_roughness:
f32
,
specular_transmissive_color:
vec3<f32>
,
transmitted_environment_light_specular:
vec3<f32>
)
->
vec3<f32>