pbr_transmission.wgsl

Import path
Functions
fn
specular_transmissive_light
(
world_position:
vec4<f32>
,

frag_coord:
vec3<f32>
,

view_z:
f32
,

N:
vec3<f32>
,

V:
vec3<f32>
,

F0:
vec3<f32>
,

ior:
f32
,

thickness:
f32
,

perceptual_roughness:
f32
,

specular_transmissive_color:
vec3<f32>
,

transmitted_environment_light_specular:
vec3<f32>
)
->
vec3<f32>

