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spatial_denoise.wgsl

Bindings

ambient_occlusion_noisy

#
@group(0)
@binding(0)
var ambient_occlusion_noisy: texture_2d<f32>

depth_differences

#
@group(0)
@binding(1)
var depth_differences: texture_2d<u32>

ambient_occlusion

#
@group(0)
@binding(2)
var ambient_occlusion: texture_storage_2d<r16float, write>

point_clamp_sampler

#
@group(1)
@binding(0)
var point_clamp_sampler: sampler

linear_clamp_sampler

#
@group(1)
@binding(1)
var linear_clamp_sampler: sampler

view

#
@group(1)
@binding(2)
var<uniform> view: View

Functions

spatial_denoise

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(8, 8, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn spatial_denoise (
@builtin(global_invocation_id)
global_id: vec3<u32>
)