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ssr.wgsl

Import path

Bindings

color_texture

#
@group(1)
@binding(0)
var color_texture: texture_2d<f32>

color_sampler

#
@group(1)
@binding(1)
var color_sampler: sampler

Functions

evaluate_ssr

#
fn evaluate_ssr (
R_world: vec3<f32>
P_world: vec3<f32>
) -> vec4<f32>

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment ( ) ->
@location(0)
vec4<f32>