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bindless.wgsl

Import path

Bindings

bindless_samplers_filtering

#

Shader defs requirments:

🟢 BINDLESS

@group(2)
@binding(1)
var bindless_samplers_filtering: binding_array<sampler>

bindless_samplers_non_filtering

#

Shader defs requirments:

🟢 BINDLESS

@group(2)
@binding(2)
var bindless_samplers_non_filtering: binding_array<sampler>

bindless_samplers_comparison

#

Shader defs requirments:

🟢 BINDLESS

@group(2)
@binding(3)
var bindless_samplers_comparison: binding_array<sampler>

bindless_textures_1d

#

Shader defs requirments:

🟢 BINDLESS

@group(2)
@binding(4)
var bindless_textures_1d: binding_array<texture_1d<f32>>

bindless_textures_2d

#

Shader defs requirments:

🟢 BINDLESS

@group(2)
@binding(5)
var bindless_textures_2d: binding_array<texture_2d<f32>>

bindless_textures_2d_array

#

Shader defs requirments:

🟢 BINDLESS

@group(2)
@binding(6)
var bindless_textures_2d_array: binding_array<texture_2d_array<f32>>

bindless_textures_3d

#

Shader defs requirments:

🟢 BINDLESS

@group(2)
@binding(7)
var bindless_textures_3d: binding_array<texture_3d<f32>>

bindless_textures_cube

#

Shader defs requirments:

🟢 BINDLESS

@group(2)
@binding(8)
var bindless_textures_cube: binding_array<texture_cube<f32>>

bindless_textures_cube_array

#

Shader defs requirments:

🟢 BINDLESS

@group(2)
@binding(9)
var bindless_textures_cube_array: binding_array<texture_cube_array<f32>>