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mesh2d.wgsl

Structures

Vertex

#
struct Vertex {
@builtin(instance_index)
instance_index: u32 ,
@location(0)
position: vec3<f32> , 🟢 VERTEX_POSITIONS
@location(1)
normal: vec3<f32> , 🟢 VERTEX_NORMALS
@location(2)
uv: vec2<f32> , 🟢 VERTEX_UVS
@location(3)
tangent: vec4<f32> , 🟢 VERTEX_TANGENTS
@location(4)
color: vec4<f32> , 🟢 VERTEX_COLORS
}

Functions

vertex

#
@vertex
Processes each 3D point in a model before it's drawn
fn vertex (
vertex: Vertex
) -> VertexOutput

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment ( ) ->
@location(0)
vec4<f32>