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mesh2d_functions.wgsl

Import path

Functions

get_world_from_local

#
fn get_world_from_local (
instance_index: u32
) -> mat4x4<f32>

mesh2d_position_local_to_world

#
fn mesh2d_position_local_to_world (
world_from_local: mat4x4<f32>
vertex_position: vec4<f32>
) -> vec4<f32>

mesh2d_position_world_to_clip

#
fn mesh2d_position_world_to_clip (
world_position: vec4<f32>
) -> vec4<f32>

mesh2d_position_local_to_clip

#

NOTE: The intermediate world_position assignment is important for precision purposes when using the ‘equals’ depth comparison function.

fn mesh2d_position_local_to_clip (
world_from_local: mat4x4<f32>
vertex_position: vec4<f32>
) -> vec4<f32>

mesh2d_normal_local_to_world

#
fn mesh2d_normal_local_to_world (
vertex_normal: vec3<f32>
instance_index: u32
) -> vec3<f32>

mesh2d_tangent_local_to_world

#
fn mesh2d_tangent_local_to_world (
world_from_local: mat4x4<f32>
vertex_tangent: vec4<f32>
) -> vec4<f32>

get_tag

#
fn get_tag (
instance_index: u32
) -> u32