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ui_vertex_output.wgsl

Import path

Structures

UiVertexOutput

#

The Vertex output of the default vertex shader for the Ui Material pipeline.

struct UiVertexOutput {
@location(0)
uv: vec2<f32> ,
@location(1)
border_widths: vec4<f32> ,
@location(2)
border_radius: vec4<f32> ,
@location(3)
@interpolate(flat)
size: vec2<f32> ,
@builtin(position)
position: vec4<f32> ,
}