Aqua cascade and material ABI, water-field types, bed map, shared render plumbing, and WGSL contracts.
Packages
Ocean spectrum and FFT math for Aqua: JONSWAP h0 generation, normalisation, Stockham WGSL, CPU reference transforms.
Aqua persistent foam: Crest-style simulation cascade, shoreline foam, and the foam shading module.
Incident and environment lighting primitives for Aqua shaders.
Motion-vector integration for Aqua's animated wave surfaces.
Depth, medium, and transmission optics for Aqua shaders.
Aqua gameplay probes: GPU-sampled water displacement and normals with async readback.
Aqua shoreline & bed domain: water-body registration and the global fields bake.
Aqua wave producers: Gerstner component bands and JONSWAP/FFT AnimWaves compute.
Provides various anti aliasing implementations for Bevy Engine
A procedural sky plugin for bevy
Provides a core render pipeline for Bevy Engine.
Collection of developer tools for the Bevy Engine
A plugin for Egui integration into Bevy
A collection of UI widgets for building editors and utilities in Bevy
bevy gaussian splatting render pipeline plugin
Provides gizmos for Bevy Engine
Provides gizmos rendering for Bevy Engine
Hanabi GPU particle system for the Bevy game engine
A mesh outlining plugin for Bevy.
Adds PBR rendering to Bevy Engine
Provides post process effects for Bevy Engine.
Provides rendering functionality for Bevy Engine
Provides raytraced lighting for Bevy Engine
Provides sprite functionality for Bevy Engine
Provides sprite rendering functionality for Bevy Engine
A custom ECS-driven UI framework built specifically for Bevy Engine
Provides rendering functionality for Bevy UI
Dynamic ocean material for Bevy.
Provides a mechanism to lay out data into GPU buffers ensuring WGSL's memory layout requirements are met
Shader translator and validator. Part of the wgpu project
a crate for combining and manipulating shaders using naga IR
Cross-platform, safe, pure-rust graphics API
Core implementation logic of wgpu, the cross-platform, safe, pure-rust graphics API
Hardware abstraction layer for wgpu, the cross-platform, safe, pure-rust graphics API