mesh_view_bindings.wgsl

Import path
Constants
Bindings
Shader defs requirments:
š¢ NO_CUBE_ARRAY_TEXTURES_SUPPORT
Shader defs requirments:
š“ NO_CUBE_ARRAY_TEXTURES_SUPPORT
Shader defs requirments:
š¢ PCSS_SAMPLERS_AVAILABLE
Shader defs requirments:
š¢ NO_ARRAY_TEXTURES_SUPPORT
Shader defs requirments:
š“ NO_ARRAY_TEXTURES_SUPPORT
Shader defs requirments:
š¢ PCSS_SAMPLERS_AVAILABLE

Shader defs requirments:
š¢ MULTIPLE_LIGHT_PROBES_IN_ARRAY
Shader defs requirments:
š¢ MULTIPLE_LIGHT_PROBES_IN_ARRAY
Shader defs requirments:
š“ MULTIPLE_LIGHT_PROBES_IN_ARRAY
Shader defs requirments:
š“ MULTIPLE_LIGHT_PROBES_IN_ARRAY
Shader defs requirments:
š¢ IRRADIANCE_VOLUMES_ARE_USABLE, š¢ MULTIPLE_LIGHT_PROBES_IN_ARRAY
Shader defs requirments:
š¢ IRRADIANCE_VOLUMES_ARE_USABLE, š“ MULTIPLE_LIGHT_PROBES_IN_ARRAY
Shader defs requirments:
š¢ IRRADIANCE_VOLUMES_ARE_USABLE
Shader defs requirments:
š¢ CLUSTERED_DECALS_ARE_USABLE
Shader defs requirments:
š¢ CLUSTERED_DECALS_ARE_USABLE
Shader defs requirments:
š¢ CLUSTERED_DECALS_ARE_USABLE
Shader defs requirments:
š¢ MULTISAMPLED, š¢ DEPTH_PREPASS
Shader defs requirments:
š¢ MULTISAMPLED, š¢ NORMAL_PREPASS
Shader defs requirments:
š¢ MULTISAMPLED, š¢ MOTION_VECTOR_PREPASS
Shader defs requirments:
š“ MULTISAMPLED, š¢ DEPTH_PREPASS
Shader defs requirments:
š“ MULTISAMPLED, š¢ NORMAL_PREPASS
Shader defs requirments:
š“ MULTISAMPLED, š¢ MOTION_VECTOR_PREPASS
Shader defs requirments:
š¢ DEFERRED_PREPASS
Shader defs requirments:
š¢ OIT_ENABLED
Shader defs requirments:
š¢ OIT_ENABLED
Shader defs requirments:
š¢ OIT_ENABLED