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ui_material.wgsl

Bindings

view

#
@group(0)
@binding(0)
var<uniform> view: View

globals

#
@group(0)
@binding(1)
var<uniform> globals: Globals

Functions

vertex

#
@vertex
Processes each 3D point in a model before it's drawn
fn vertex (
@location(0)
vertex_position: vec3<f32>
@location(1)
vertex_uv: vec2<f32>
@location(2)
size: vec2<f32>
@location(3)
border_widths: vec4<f32>
@location(4)
border_radius: vec4<f32>
) -> UiVertexOutput

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment ( ) ->
@location(0)
vec4<f32>