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WGSL Spec
Bevy
WGSL Functions
animate_shader.wgsl
Functions
oklab_to_linear_srgb
#
fn
oklab_to_linear_srgb
(
c
:
vec3<f32>
) ->
vec3<f32>
Parameter
Type
c
vec3<f32>
Returns:
vec3<f32>
fragment
#
@fragment
fn
fragment
(
in
:
VertexOutput
) ->
@location(0) vec4<f32>
Parameter
Type
in
VertexOutput
Returns:
@location(0) vec4<f32>