game_of_life.wgsl
Name | Group | Binding index | Binding type | Type |
---|---|---|---|---|
input
#
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0 | 0 | texture_storage_2d<r32float, read> | |
output
#
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0 | 1 | texture_storage_2d<r32float, write> |
Parameter | Type |
---|---|
invocation_id |
vec3<u32>
![]() |
num_workgroups |
vec3<u32>
![]() |
Parameter | Type |
---|---|
location |
vec2<i32>
![]() |
offset_x |
i32
![]() |
offset_y |
i32
![]() |