Structures
Used by 2 shaders
Used by 2 shaders
Used by 2 shaders
Used by 2 shaders
Used by 2 shaders
struct
FoamState
{
}
visible_density:
f32,
white_density:
f32,
white_mask:
f32,
depth_path:
CameraDepthPath,
has_depth_path:
bool,