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bevy-aqua-motion
0.1.3
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motion_vector_correctness_gate.wgsl
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Bindings
frame
#
@
group
(
#{MATERIAL_BIND_GROUP}
)
@
binding
(
0
)
var
<
uniform
>
frame:
vec4
<
f32
>
anchor
#
@
group
(
#{MATERIAL_BIND_GROUP}
)
@
binding
(
1
)
var
<
uniform
>
anchor:
vec4
<
f32
>
Functions
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
_in:
VertexOutput
)
->
@
location
(
0
)
vec4
<
f32
>
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