Search across packages, versions, files, declarations, and comments.
Use multiple terms to narrow results (AND), and add @vertex,
@fragment, or @compute to filter by shader stage.
Water depth under the sea level from the game’s bed height map. Outside
the mapped area (or with no map at all) the sample keeps the deep default,
mirroring a full-depth capture texel.
Water depth under the sea level from the game’s bed height map. Outside the mapped area (or with no map at all) the sample keeps the deep default, mirroring a full-depth capture texel.