anim_waves_gather.wgsl
Constants
LOD_COUNT
#Bindings
scratch_a
#@group(0)
@binding(0)
var
scratch_a:
texture_2d_array<f32>
scratch_b
#@group(0)
@binding(1)
var
scratch_b:
texture_2d_array<f32>
output
#@group(0)
@binding(2)
var
output:
texture_storage_2d_array<rgba16float, write>
Functions
gather
#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(8, 8, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1