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Packages
›
bevy-aqua-waves
0.1.3
›
anim_waves_gather.wgsl
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Constants
LOD_COUNT
#
const
LOD_COUNT:
u32
=
5u
Bindings
scratch_a
#
@
group
(
0
)
@
binding
(
0
)
var
scratch_a:
texture_2d_array
<
f32
>
scratch_b
#
@
group
(
0
)
@
binding
(
1
)
var
scratch_b:
texture_2d_array
<
f32
>
output
#
@
group
(
0
)
@
binding
(
2
)
var
output:
texture_storage_2d_array
<
rgba16float
, write>
Functions
gather
#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(8, 8, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn
gather
(
@
builtin
(
global_invocation_id
)
id:
vec3
<
u32
>
)
Contents
Constants
LOD_COUNT
Bindings
scratch_a
scratch_b
output
Functions
gather