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anim_waves_gather.wgsl

Constants

LOD_COUNT

#
const LOD_COUNT: u32 = 5u

Bindings

scratch_a

#
@group(0)
@binding(0)
var scratch_a: texture_2d_array<f32>

scratch_b

#
@group(0)
@binding(1)
var scratch_b: texture_2d_array<f32>

output

#
@group(0)
@binding(2)
var output: texture_storage_2d_array<rgba16float, write>

Functions

gather

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(8, 8, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn gather (
@builtin(global_invocation_id)
id: vec3<u32>
)