Constants
Bindings
Structures
Functions
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(8, 8, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
Water depth under the sea level from the game’s bed height map. Outside the mapped area (or with no map at all) the sample keeps the deep default, mirroring a full-depth capture texel. Nearest-texel read: the shoaling profile is smooth enough that one bed texel per cascade texel suffices.