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bevy
0.15.0
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animate_shader.wgsl
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Functions
oklab_to_linear_srgb
#
fn
oklab_to_linear_srgb
(
c:
vec3
<
f32
>
)
->
vec3
<
f32
>
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
in:
VertexOutput
)
->
@
location
(
0
)
vec4
<
f32
>
Contents
Functions
oklab_to_linear_srgb
fragment