1#import bevy_pbr::forward_io::VertexOutput2// we can import items from shader modules in the assets folder with a quoted path3#import "shaders/custom_material_import.wgsl"::COLOR_MULTIPLIER5@group(2) @binding(0) var<uniform> material_color: vec4<f32>;6@group(2) @binding(1) var material_color_texture: texture_2d<f32>;7@group(2) @binding(2) var material_color_sampler: sampler;9@fragment10fn fragment(11 mesh: VertexOutput,12) -> @location(0) vec4<f32> {13 return material_color * textureSample(material_color_texture, material_color_sampler, mesh.uv) * COLOR_MULTIPLIER;14}