2#import bevy_ui::ui_vertex_output::UiVertexOutput 4@group(1) @binding(0) var<uniform> color: vec4<f32>; 5@group(1) @binding(1) var<uniform> slider: f32; 6@group(1) @binding(2) var material_color_texture: texture_2d<f32>; 7@group(1) @binding(3) var material_color_sampler: sampler; 8@group(1) @binding(4) var<uniform> border_color: vec4<f32>; 12fn fragment(in: UiVertexOutput) -> @location(0) vec4<f32> { 15 select(in.border_widths.x, in.border_widths.y, r.x < 0.), 16 select(in.border_widths.z, in.border_widths.w, r.y < 0.) 19 if any(0.5 - b < abs(r)) { 24 let output_color = textureSample(material_color_texture, material_color_sampler, in.uv) * color;