1#import bevy_sprite::mesh2d_vertex_output::VertexOutput2// we can import items from shader modules in the assets folder with a quoted path3#import "shaders/custom_material_import.wgsl"::COLOR_MULTIPLIER5@group(2) @binding(0) var<uniform> material_color: vec4<f32>;6@group(2) @binding(1) var base_color_texture: texture_2d<f32>;7@group(2) @binding(2) var base_color_sampler: sampler;9@fragment10fn fragment(mesh: VertexOutput) -> @location(0) vec4<f32> {11 return material_color * textureSample(base_color_texture, base_color_sampler, mesh.uv) * COLOR_MULTIPLIER;12}