Bevy Shader Explorer
Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.
Star
☾
Packages
›
bevy
0.15.1
0.15.0
›
extended_material.wgsl
Save
Bindings
my_extended_material
#
@
group
(
2
)
@
binding
(
100
)
var
<
uniform
>
my_extended_material:
MyExtendedMaterial
Structures
MyExtendedMaterial
#
struct
MyExtendedMaterial
{
quantize_steps:
u32
,
}
Functions
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
in:
VertexOutput
,
@
builtin
(
front_facing
)
is_front:
bool
)
->
FragmentOutput
Contents
Bindings
my_extended_material
Structures
MyExtendedMaterial
Functions
fragment