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1#import bevy_pbr::forward_io::VertexOutput
3struct LineMaterial {
4 color: vec4<f32>,
5};
7@group(2) @binding(0) var<uniform> material: LineMaterial;
9@fragment
10fn fragment(
11 mesh: VertexOutput,
12) -> @location(0) vec4<f32> {
13 return material.color;
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