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fallback_image_test.wgsl
Save
Bindings
test_texture_1d
#
@
group
(
2
)
@
binding
(
0
)
var
test_texture_1d:
texture_1d
<
f32
>
test_texture_1d_sampler
#
@
group
(
2
)
@
binding
(
1
)
var
test_texture_1d_sampler:
sampler
test_texture_2d
#
@
group
(
2
)
@
binding
(
2
)
var
test_texture_2d:
texture_2d
<
f32
>
test_texture_2d_sampler
#
@
group
(
2
)
@
binding
(
3
)
var
test_texture_2d_sampler:
sampler
test_texture_2d_array
#
@
group
(
2
)
@
binding
(
4
)
var
test_texture_2d_array:
texture_2d_array
<
f32
>
test_texture_2d_array_sampler
#
@
group
(
2
)
@
binding
(
5
)
var
test_texture_2d_array_sampler:
sampler
test_texture_cube
#
@
group
(
2
)
@
binding
(
6
)
var
test_texture_cube:
texture_cube
<
f32
>
test_texture_cube_sampler
#
@
group
(
2
)
@
binding
(
7
)
var
test_texture_cube_sampler:
sampler
test_texture_cube_array
#
@
group
(
2
)
@
binding
(
8
)
var
test_texture_cube_array:
texture_cube_array
<
f32
>
test_texture_cube_array_sampler
#
@
group
(
2
)
@
binding
(
9
)
var
test_texture_cube_array_sampler:
sampler
test_texture_3d
#
@
group
(
2
)
@
binding
(
10
)
var
test_texture_3d:
texture_3d
<
f32
>
test_texture_3d_sampler
#
@
group
(
2
)
@
binding
(
11
)
var
test_texture_3d_sampler:
sampler
Functions
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
in:
VertexOutput
)
Contents
Bindings
test_texture_1d
test_texture_1d_sampler
test_texture_2d
test_texture_2d_sampler
test_texture_2d_array
test_texture_2d_array_sampler
test_texture_cube
test_texture_cube_sampler
test_texture_cube_array
test_texture_cube_array_sampler
test_texture_3d
test_texture_3d_sampler
Functions
fragment