Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.
Star

Bindings

base_color_texture

#
Active when
CUBEMAP_ARRAY
@group(#{MATERIAL_BIND_GROUP})
@binding(0)
var base_color_texture: texture_cube_array<f32>
Active when
!CUBEMAP_ARRAY
@group(#{MATERIAL_BIND_GROUP})
@binding(0)
var base_color_texture: texture_cube<f32>

base_color_sampler

#
@group(#{MATERIAL_BIND_GROUP})
@binding(1)
var base_color_sampler: sampler

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment ( ) ->
@location(0)
vec4<f32>
Contents