Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.
Star

Bindings

material

#
@group(3)
@binding(0)
var<uniform> material: CustomMaterial

Structures

VertexOutput

#
struct VertexOutput {
@builtin(position)
position: vec4<f32>,
@location(2)
uv: vec2<f32>,
}

CustomMaterial

#
struct CustomMaterial {
time: vec4<f32>,
}

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment ( ) ->
@location(0)
vec4<f32>
Contents