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Bindings

my_extended_material

#
@group(#{MATERIAL_BIND_GROUP})
@binding(100)
var<uniform> my_extended_material: MyExtendedMaterial

Structures

MyExtendedMaterial

#
struct MyExtendedMaterial {
quantize_steps: u32,
_webgl2_padding_8b: u32, SIXTEEN_BYTE_ALIGNMENT
_webgl2_padding_12b: u32, SIXTEEN_BYTE_ALIGNMENT
_webgl2_padding_16b: u32, SIXTEEN_BYTE_ALIGNMENT
}

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment (
@builtin(front_facing)
is_front: bool
) -> FragmentOutput
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