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Bindings

irradiance_volume_info

#
@group(#{MATERIAL_BIND_GROUP})
@binding(100)
var<uniform> irradiance_volume_info: VoxelVisualizationIrradianceVolumeInfo

Structures

VoxelVisualizationIrradianceVolumeInfo

#
struct VoxelVisualizationIrradianceVolumeInfo {
world_from_voxel: mat4x4<f32>,
voxel_from_world: mat4x4<f32>,
resolution: vec3<u32>,
intensity: f32,
}

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment ( ) ->
@location(0)
vec4<f32>
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