1#import bevy_pbr::forward_io::VertexOutput3struct CustomMaterial {4 color: vec4<f32>,5};7@group(#{MATERIAL_BIND_GROUP}) @binding(0) var<uniform> material: CustomMaterial;9@fragment10fn fragment(11 mesh: VertexOutput,12) -> @location(0) vec4<f32> {13#ifdef IS_RED14 return vec4<f32>(1.0, 0.0, 0.0, 1.0);15#else16 return material.color;17#endif18}