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show_depth_texture_material.wgsl

Bindings

depth_texture

#
@group(#{MATERIAL_BIND_GROUP})
@binding(0)
var depth_texture: texture_depth_2d

depth_sampler

#
@group(#{MATERIAL_BIND_GROUP})
@binding(1)
var depth_sampler: sampler_comparison

Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment ( ) ->
@location(0)
vec4<f32>