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›
extended_material.wgsl
Save
Bindings
my_extended_material
#
@
group
(
#{MATERIAL_BIND_GROUP}
)
@
binding
(
100
)
var
<
uniform
>
my_extended_material:
MyExtendedMaterial
Structures
MyExtendedMaterial
#
struct
MyExtendedMaterial
{
quantize_steps:
u32
,
_webgl2_padding_8b:
u32
,
SIXTEEN_BYTE_ALIGNMENT
_webgl2_padding_12b:
u32
,
SIXTEEN_BYTE_ALIGNMENT
_webgl2_padding_16b:
u32
,
SIXTEEN_BYTE_ALIGNMENT
}
Functions
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
in:
VertexOutput
,
@
builtin
(
front_facing
)
is_front:
bool
)
->
FragmentOutput
Contents
Bindings
my_extended_material
Structures
MyExtendedMaterial
Functions
fragment