1#import bevy_pbr::forward_io::VertexOutput3@group(#{MATERIAL_BIND_GROUP}) @binding(0) var material_color_texture: texture_2d<f32>;4@group(#{MATERIAL_BIND_GROUP}) @binding(1) var material_color_sampler: sampler;6@fragment7fn fragment(8 mesh: VertexOutput,9) -> @location(0) vec4<f32> {10 return textureSample(material_color_texture, material_color_sampler, mesh.uv);11}