Bevy Shader Explorer
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array_texture.wgsl
Save
Bindings
my_array_texture
#
@
group
(
#{MATERIAL_BIND_GROUP}
)
@
binding
(
0
)
var
my_array_texture:
texture_2d_array
<
f32
>
my_array_texture_sampler
#
@
group
(
#{MATERIAL_BIND_GROUP}
)
@
binding
(
1
)
var
my_array_texture_sampler:
sampler
Functions
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
@
builtin
(
front_facing
)
is_front:
bool
,
mesh:
VertexOutput
)
->
@
location
(
0
)
vec4
<
f32
>
Contents
Bindings
my_array_texture
my_array_texture_sampler
Functions
fragment